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81
Estudio sobre la adquisición de los tiempos aspectuales simples del pasado en español por aprendices chinos a partir de distintas perspectivas lingüísticas
Sun, Yuliang. - : Universitat de Barcelona, 2019
In: TDX (Tesis Doctorals en Xarxa) (2019)
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82
Presentación ; Presentation ; Presentació
In: Quaderns de Filologia - Estudis Lingüístics; Vol. 24 (2019): Educar en la traducción y enseñar desde la traducción: estado de la cuestión y evolución diacrónica; 11-19 ; 2444-1449 ; 1135-416X (2019)
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83
La evaluación de la usabilidad de un sistema de memoria de traducción ; Usability evaluation of a translation memory system ; Avaluació de la usabilitat d'una memòria de traducció
In: Quaderns de Filologia - Estudis Lingüístics; Vol. 24 (2019): Educar en la traducción y enseñar desde la traducción: estado de la cuestión y evolución diacrónica; 119-146 ; 2444-1449 ; 1135-416X (2019)
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84
Can you learn a language playing video games? What the research says
Mcguirk, Chris Timothy. - : The Conversation Trust (UK) Ltd, 2019
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85
An Analysis of the Effects of Explicit Teaching on the Acquisition of Structural Discourse Markers in EFL Speaking Classes in Saudi Arabia
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86
Researching L2 writers’ use of metadiscourse markers at intermediate and advanced levels
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87
Managing Curriculum Change in Saudi Higher Education: A Case Study of Arabic Female Teachers Implementing Task-Based Language Teaching
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88
Classification of Games to Be Used in Virtual Learning Environments: Some Reflections Based on the EU-Funded GUINEVERE Project
Thomas, Michael; Schneider, Christel; Can, Tuncer. - : Filodiritto Editore, 2019
Abstract: In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for Real-time language Education, 2017-2019), research has been undertaken to define different categories of games used in virtual language teaching environments. This paper aims to analyse and categorise selected games for language learning, created and provided for 2D and 3D virtual learning environments and identify their suitability for use in 3D immersive virtual language learning. The fieldtesting events within GUINEVERE offered sound evidence of the effectiveness of selected games according to levels, categories, needs, and their adaptability to a variety of language learning contexts, as well as different virtual learning platforms such as Second Life, Open Sim, and Minecraft. The models of game-like activities described in this paper show many examples of good practice that indicate how important it is to encourage learners to become actively involved in the learning process [1] , [2].
Keyword: Applied linguistics
URL: http://clok.uclan.ac.uk/24402/8/24402%20GUINEVERE_Pixel_clok.pdf
https://conference.pixel-online.net/ICT4LL/files/ict4ll/ed0012/FP/5141-ICT4211-FP-ICT4LL12.pdf
http://clok.uclan.ac.uk/24402/1/24402%20GUINEVERE_Pixel_clok.pdf
http://clok.uclan.ac.uk/24402/
http://clok.uclan.ac.uk/24402/16/24402.pdf
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89
An investigation of technology-mediated task-based learning and learner motivation at a vocational higher education institution in Indonesia
Baetty, Baetty. - 2019
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90
Invitations as collaborative work?: A contrastive politeness research in British English and Japanese from a pragmatic-discursive approach
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91
Kinaesthetic gamification: an exploration into exergaming as a means of enhancing language learning
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92
Corrective feedback, error types, and learner uptake: The role of individual differences
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93
What we talk about when we talk about writing: Exploring how English for Academic Purposes teachers and learning developers conceptualise academic writing
Mcculloch, Sharon; Horak, Tania. - : Association for Learning Development in Higher Education, 2019
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94
Chinese business communication
Wang, Jiayi. - : Taylor and Francis, 2019
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95
Peut-on apprendre une langue en jouant aux jeux vidéo ?
Mcguirk, Chris Timothy. - : The Conversation Trust (UK) Ltd, 2019
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96
Editorial to special edition commemorating the work of Professor Stephen Bax
Thomas, Michael; Motteram, Gary. - : Elsevier, 2019
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97
Task-response times, facilitating and inhibiting factors in cross-signing
Zeshan, Ulrike. - : De Gruyter, 2019
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98
Estudio sobre la adquisición de los tiempos aspectuales simples del pasado en español por aprendices chinos a partir de distintas perspectivas lingüísticas
Sun, Yuliang. - : Universitat de Barcelona, 2019
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99
Evaluative Language of Japanese-English Bilingual Women on Facebook
Ruiz Tada, Marina. - : Universitat de Barcelona, 2019
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100
L1 / L2 subtitled TV series and EFL learning: A study on vocabulary acquisition and content comprehension at different proficiency levels
Gesa Vidal, Ferran. - : Universitat de Barcelona, 2019
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